head	1.3;
access;
symbols
	imatake-071004-SgbScreenAdjusted:1.3
	imatake-071002-SgbFramePilot:1.3
	imatake-070913-BeforeSgbImplementation:1.2
	imatake-070910-GraphicsSynchronized:1.2
	imatake-070906-GraphicsRenderingOptimized:1.2
	imatake-070905-ShirenGB2Playable:1.2;
locks; strict;
comment	@# @;


1.3
date	2007.09.13.06.45.11;	author imatake;	state Exp;
branches;
next	1.2;

1.2
date	2007.08.17.04.53.03;	author imatake;	state Exp;
branches;
next	1.1;

1.1
date	2007.07.31.04.06.04;	author imatake;	state Exp;
branches;
next	;


desc
@@


1.3
log
@SCWX^ONbNw肵ƂɒʐMȂ悤ɏCB
X[p[Q[{[C֘AɑΉJnB
@
text
@all: 	setup build

include $(REVOLUTION_SDK_ROOT)/build/buildtools/commondefs
LINCLUDES	+=	-I./include

CCFLAGS		+= -w noextracomma

ifdef	ROMNAME
CCFLAGS		+= -DROM_FILENAME=\"$(ROMNAME).gb\"
CCFLAGS		+= -DSRAM_FILENAME=\"$(ROMNAME).sav\"
endif

PROJ_ROOT	=	..
MODULENAME	=	gbemu_rvl

CPPSRCS		=	main.cpp \
				FontManager.cpp \
				SaveBanner.cpp \
				GBEmulator.cpp \
				GBCpu.cpp \
				GBGraphics.cpp \
				GBRomImage.cpp \
				GBSramImage.cpp \
				GBSound.cpp \
				GBSuperGameboy.cpp

OBJS		=	$(CPPSRCS:.cpp=.o)

BINNAMES 	=	gbemu_rvl

LCF_FILE	= $(INC_ROOT)/revolution/eppc.$(ARCH_TARGET).lcf
TPL_LIB     = $(INSTALL_ROOT)/lib/tpl$(LIBSUFFIX)

include $(REVOLUTION_SDK_ROOT)/build/buildtools/modulerules

$(FULLBIN_ROOT)/gbemu_rvl$(BINSUFFIX):	$(OBJS) $(REVOLUTION_LIBS) $(TPL_LIB)
@


1.2
log
@ROMC[WRpCɎw肷`ɕύXB
@
text
@d24 2
a25 1
				GBSound.cpp
@


1.1
log
@o^B
@
text
@d8 5
@

